The Raku Programming Language Collect, Conserve and Remaster Project
Originally published on 23 July 2012 by Carl Mäsak.
Well, this is amusing. I hurried through catching up after my strangely energy-deficient yesterday by
allowing a nicer syntax when moving disks
adding some response to the CLI when the player moves a disk
causing the floor to tilt appropriately when the hanoi game is solved and re-unsolved, respectively
even adding a test after the fact to make sure the whole sequence works,
and I was just poised to implement today’s functionality — that of the player being blocked by the fire when trying to walk northwest in the cave — but it was already implemented!
> down
Cave
This is a perfectly cylindrical chamber. An oversized fire-pit takes up most
of the floor space in the middle of the room. Ancient runes run along the
circumference of the wall. It's hot and stuffy.
You can go northwest and up.
> northwest
You try to walk past the fire, but it's too hot!
Huh!
It was me. On July 8, with a blog post starting with this paragraph:
I don’t quite remember what I meant by “blocked exits” when I wrote the month plan… But let’s improvise! Way I see it, it can mean two things. So we’ll do them both today.
I love it when people steal my TODO items. Even if it’s a younger version of myself. Thank you masak-of-July-8! I was a bit behind today, and it’s nice of you to help me out. 哈哈
Today I have total confirmation of what was meant to become evident already yesterday according to the schedule. The Hanoi game fits. It doesn’t just fit fairly well; it fits like a hand in a glove. It integrated right in. Events are good “joints” for the application to flex with. Now I can say with the authority of experience: events rock. Use them.
Tomorrow we’ll go for some water.